Portal 2, the video game by Valve, has an interesting plot along with many weird attributes and easter eggs throughout the game. One of these interesting points is in the ending, after the Turret Opera, well really during the ending really, after Chell, the main character of the story is released by GLaDOS, the antagonist of the story. When Chell is released she travels straight up through the tube network, the main veins of Aperture, which carries test subjects, weighted storage cubes, companion cubes, edge-less storage cubes, deadly neurotoxin, and lethal military androids, throughout the facility. After Chell has caused so much pain for GLaDOS she only wants Chell gone, so she decides to release her. The tube network, which is normally curved and windy, is vertically straight leading from GLaDOS's main chamber to the surface, meaning when she finally gets out of the escape pod she is directly above the central ai chamber, which brings me to my topic of debate, when Chell leaves through the emergency exit, which should be directly above GLaDOS, is in a wheat field, howeven way back in the original Portal, when GLaDOS has the ultimate system failure, and the entire chamber is sucked directly above them into the Aperture Science parking lot. My theory is that during the point of the game, where GLaDOS has full control of the facility in the beginning of the game, she mentions a "You know how I'm going to live forever, but you're going to be dead in sixty years?
Well, I've been working on a belated birthday present for you.
belated birthday present for you. Well... more of a belated birthday medical procedure. Well. Technically, it's a medical EXPERIMENT. What's important is, it's a present." for Chell, my theory is that GLaDOS, which could be believed to be Chell's mother, as Caroline was to become GLaDOS, Chell's mind was loaded into a computer, into a virtual would, much like as present in the Matrix movies, which would allow GLaDOS to do what ever she wants to Chell. I think this is a great idea for a sequal to portal and would allow for many other plot twists, harder puzzles and an even further mind bending challenges for us to solve.

Permalink Reply by Mateus Augusto Lopes on May 20, 2012 at 8:45pm I really don't know if Valve is planning to make a Portal 3, Gabe really hates number 3, and no game from Valve have the number 3, but i doubt that a sequence from Portal 2 will ever come out, i hope i'm wrong.
Permalink Reply by Patrick O'Beirne Jr on May 21, 2012 at 12:50pm Valve needs to embrace the number three, Half Life 3, or at least Half life 2 Episode 3, Portal 3, I think would be more abstract from the original two games but because of the changes and hints in portal 2, its possible, also Valve always hides hidden messages
Permalink Reply by Mateus Augusto Lopes on May 23, 2012 at 8:42am For Portal 3 you may have to options of players: humans (from the vault) or the Robots GLaDOS built for cooperative testing initiative, hard to say a plot with that.
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