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All Blog Posts Tagged 'strategy' (7)

Successful Marketing and Promotional Campaign through the Use of Relevant Content

Do you want to get noticed online? Are you not getting enough traffic? Do you want to reach your audience but don’t know how? The Internet has become an important portal for you to get noticed and promote your company, product, or service.

Content Marketing on the Internet

In the past few years, Internet marketing has become so popular that most companies today rely heavily on its power to boost profits. They utilise the Internet to ensure that they are reaching their…

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Added by David Anderson on March 19, 2013 at 1:03am — No Comments

Social Media Map

social map final 853x1024 Social Media Map [Image]

Originally posted at …

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Added by Kim Randall on December 13, 2011 at 9:09am — No Comments

Menu Flow

Walking through the menus making sure all the item collection unlocking is working.





Checking the flow so it makes sense and fixing any crashes on the way. Oh man I cannot wait for you to try out the game!



Greg aka CaffeinatedGuy

http://www.caffeinatedgames.com



Facebook:…

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Added by Greg Chudecke on October 12, 2009 at 6:36pm — No Comments

Stop Using So Much Memory and Pack Your Bits!

So for all you non programming types here are the two pictures:



Before:



After Compression (Normal Packing):



See the difference? Good. I didn't think so :)



I don't usually post code as I figure it would bore most of you but as I'm mainly just doing behind the scenes code anyway here is a post out for all the game programmers out there. Ignore the rest if you are not… Continue

Added by Greg Chudecke on July 31, 2009 at 1:04am — 2 Comments

laval level games strategy farmlands board game

Well I posted a shot from the editor of the walls of the lava level earlier. I thought I would share what the actual level looks like from the starting point:







Lava is moving, Steam is rising looks much better animated maybe i'll post a video later on when I get some time.

The level is completed at this point except for a final touch up pass actually all of the single player levels are… Continue

Added by Greg Chudecke on June 10, 2009 at 12:00am — No Comments

Farmlands Deferred Shading



Hello again. It has been a while since I posted last. We are now about two months away from completing the game! So I thought I would share some of the last bits of progress. I moved over to a deferred lighting scheme so we could do tons of point lights for the night levels. This is a picture of a test level I just threw together in a few minutes with the Editor I built. I was playing it in game and was really happy with how everything looked. I… Continue

Added by Greg Chudecke on April 2, 2009 at 12:30pm — No Comments

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